By Daniel J Duffy
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Extra resources for Domain architecture : models and architecture for UMI applications
You can skip this section on a ﬁrst reading. It may not be to everybody’s taste. 5. Complexity of object-oriented applications Systems built using objects and classes tend to become more complex and difﬁcult to maintain as time goes on. In particular, classes may have associations with several other classes. The more relationships a class has with other classes, the less understandable and maintainable this class becomes. In order to redress this problem, we can deﬁne a number of so-called software metrics, deﬁne target values for them and describe the problem of deﬁning the resulting system as an instance of the PCS category.
This is called analogical reasoning. In short, this chapter is a quick reference to the domains and instance systems in this book. It is not meant to be read from start to ﬁnish but gathers all the domain architectures and their instances in one place for perusal and reference. We assemble all the domain architectures, their instances and exercises in one place. This is where you can begin before you consult the chapters in Parts II and III because your speciﬁc application will hopefully be analogous to one or more categories or instances.
1: Software development process. This is a set of procedures, policies and patterns that a software architect or analyst uses to produce software artefacts. 1, the current software development process creates UML artefacts (paper models of a given problem) based on the Customer Requirements Speciﬁcation (CRS) (see below). Thus, the input to the software process is a CRS and the delivered product must be UML artefacts. The process has a number of major activities and produces several intermediate artefacts that are of interest to various (developer) stakeholder groups.