Download Beginning dotNET Game Programming in VB.NET by Alexandre Santos Lobao, Ellen Hatton, David Weller, Apress PDF

By Alexandre Santos Lobao, Ellen Hatton, David Weller, Apress

The authors use a really pleasant voice, and cite a number of recognized video games as indicates of the basics they describe in the course of the text.
— Jason Salas, Microsoft MVP, ASP.NET
This long-awaited identify presents a transparent creation to online game programming for you, C# programmers! Microsoft insiders have written an easy-to-read consultant, so that you can commence programming video games speedy. This publication even contains an advent to controlled DirectX9, and different complicated .NET good points, like animation and sounds.
Code examples are literally whole video games, and contain .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a model of the vintage online game, Spacewars.

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Your friend shoots an arrow and hits the outside ring of her target. She was accurate, but not precise. You draw your bow and fire, hitting the bull’s-eye—on your friend’s target! Your shot was precise, but not accurate. Another example is the value of pi (p). The number 3 can represent pi, but it’s not very precise. 14159, which is precise, but not accurate. , but have challenges with the precision of real numbers. This is based on two fundamental problems in modern computer technology. First, real numbers must be stored in a binary format.

Zoning with Bits If you have a game with many objects but infrequent collisions, you can minimize the number of calculations dividing your screen in zones, and only calculate collisions for objects that are on the same zone. Zones are generally set up according to the number of “collision areas” you want to check, so they’re generally independent of a screen’s resolution. To divide a game field in zones, you create an array to store information about each zone’s Y and X axis. qxd 8/20/04 1:29 PM Page 20 Chapter 1 store information about the Y axis of each zone, and another array with 8 elements to store information about the X axis of each zone.

Green) ' Set the location of the square. Location = New Point(40, 20) ' Set the background property of GameField. BackColor ' Draw the square. qxd 8/20/04 1:29 PM Page 36 Chapter 1 Now that everything is working correctly, continue with the coding by looking at the Block class. Second Draft: Coding the Block Class You can map the Block class, defined in the class diagram created for your game project, to the final class interface, including the data types for the properties and parameters for the methods.

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